Explore new quests, characters, visuals, and tools for your next Skyrim adventure.
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MODThis project focuses on optimizing meshes to reduce draw calls.
MODMiraak's influence only starts affecting Solstheim after the Main Quest "Dragon Rising", and intensifies in stages as you progress the Main Quest.
MODA complete overhaul of the Tween Menu, introducing the ability to add new shortcuts to other game menus.
MODThis mod provides height map of worldspaces added by several popular mods to be used for terrain shadow mod.
MODMy second take on Stonehills.
MODExtended implementation of Mfg Fix with new functions and animated expression transitions.
MODAn overhaul of the Imperial ruin Cracked Tusk Keep.
MODGolden Dwemer Pipeworks Redone Patches for Various Mods
MODNew lore-friendly accessories with HDT-SMP cloth physics: Satchels, backpacks, cloaks and more!
MODBehaviour engine tool for patching Skyrim Nemesis/FNIS behaviour mods, with full creature support.
MODFixes the "Jump Sliding" when you're trying to jump on a higher ground.
MODSkyParkour is a procedural parkour framework for Skyrim, allowing players to smoothly climb on & vault over objects.
MODA compilation of mesh improvement mods from various authors.
MODCompletely revamps the entrance to the Blue Palace with a grand staircase and a beautiful courtyard worthy of royalty.
MODSmall tweaks and additions to various mods, mostly for the LoreRim modlist.
MODSimple Overhaul of the Mind of Pelagius and Pelagius Wing.
MODRead description.
MODA central location for patches I made for certain mods I use and NoTWL 3.0.