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MODBetter End Cities - Vanilla revamps the architectural complexity and exploration payoff of End Cities in Minecraft version 1.17 and higher. The structures generate with more intricate tower layouts, connected pathways, and expanded loot chambers containing extra treasure chests.
MODThe Gamma Creatures mod introduces new creatures that spawn throughout the game world. Players must defeat these creatures before they can be tamed. Each creature is imbued with gamma energy, granting them specific abilities. They also feature a stamina system, which can be replenished using a "Stamina Capsule" item. A guide book is available to provide details on the specific taming requirements for each creature.
MODWith this mod as well as the BetterEnd Fabric mod installed, the end cities that generate will be much more intricate in design and will include the wood types and some decorations from the BetterEnd mod.
MODPACKAether Ascendancy: Twilight Horizons is a modpack designed to expand Minecraft's adventure and challenges. It integrates additional dimensions for exploration, including The Aether, The Twilight Forest, Everdawn, Everbright, The Undergarden, and The Otherside. The modpack also revamps the Overworld, Nether, and End with new creatures, dungeons, biomes, villages, and structures. Key features include the ability to construct custom weapons and tools using Tetra, an array of food items from Farmer's Delight, and magic and automation through Ars Nouvea and Blood Magic. Create adds vanilla-like machines for automation. Complementary Shaders are preinstalled.
MODPACKMinecraft · JULlHEIN · 7 available files
MODPACKThis modpack, "The Perfect create," integrates various additional mods designed for "Create" directly into the "Create" mod. Its purpose is to offer the complete "Create" mod experience, enhanced with modifications. Key content originates from the "Create" mod, which focuses on rotation mechanics for automating simple tasks and building complex factories. Additionally, the "Rats" mod contributes by introducing rats that transport items and perform other tasks within a base.
MODPACKMinecraft · sinxjin, elegant_brattain4548588 · 1 available files
MODBetterF1 adds an intermediate F1 state that turns off the HUD elements, while held items are still displayed.
MODMinecraft · Micropyro · 4 available files
MODLegacies and Legends is a soundtrack expansion for Minecraft, adding new tracks that are thematic to locations and blend with vanilla music. It introduces several new songs, including some from official soundtracks, for various biomes such as Dark Forests, Savannas, and snowy biomes, as well as a bonus track for lighting the End portal. The mod also features configurable structure-specific music for Strongholds and Ancient Cities. All aspects of Legacies and Legends are configurable via an in-game GUI or JSON5 file.
MODCobblemon Trainers introduces a trainer battle system to Cobblemon, designed to seamlessly integrate with interactable NPC mods.
MODIn short, this new mod adds a single item, the ender backpack, which can be used as if it were an enderchest, but in this case, portable and easy to carry.
MODCreate: Food is an add-on based on expanding food content found in Minecraft.
MODIris/Oculus & GeckoLib Compat is a specialized rendering patch that resolves entity animation glitches occurring when using GeckoLib animated mobs alongside shaderpacks featuring entity shadows. It fixes model freezing and disjointed limbs during shader rendering.
MODNo Baby Hostiles, formerly known as No Baby Zombies, is a mod designed to prevent the natural spawning of various baby hostile mobs. This configurable mod specifically targets baby zombies, baby husks, baby drowned, and baby piglins. It also prevents most modded baby hostile mobs from spawning naturally.
MODbe patient, it is a tedious and long-lasting activity, but it will allow you to make your first metal castings.
MODMinecraft · M_Productions · 4 available files
MODThe Lycan Origin mod enhances gameplay with several werewolf-themed abilities and limitations. Players gain Natural Infrared vision, activated with a secondary input, allowing for improved sight in dark environments. Transformed, they possess Blood Lust, enabling them to detect enemies, and Blood Hunt, which allows them to feed on adversaries. Maintaining the shifted state is managed by Blood Drive, where players must feed to sustain their form, and Thrill of the Hunt, which requires hunting to achieve satiation. Additionally, the mod includes the Carnivore trait, designating the character as a meat-eater.