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MODAncient City Portal Support: Full compatibility with the large 22x8 Deep Dark portal structures found naturally in Ancient Cities.
MODBased on the popular mod Woot, it includes the same core features.
MODUnique Accessories is a mod that add accessories with special effects that can be obtained by defeating mobs or finding chests inside structures.
MODThis mod adds five new Villagers, the Beekeeper, The Lumberjack, The Trapper, The Prospector and The Forager.
MODMonster Expansion recreates skill-based combat inspired by games like Monster Hunter. This mod aims to transform combat from typical Minecraft mob fights into strategic hunts. It focuses on a dynamic fighting system where players target specific monster body parts, each with separate health pools and damage type weaknesses. For instance, blunt damage is often effective against a monster's head, while slashing is better for tails. Players can break or sever these parts, yielding unique crafting drops. Additionally, monsters possess elemental weaknesses that can be identified using an in-game guidebook.
MODAdds new sets of existing wood, such as pillars, mosaics, tiles, and lanterns for decorative purposes.
MODEpic Structures: Witch Huts replaces and overhauls existing Minecraft witch huts. This modification transforms them into mysterious castles and towers. The structures are based on medieval architecture and are built exclusively with vanilla features, ensuring no custom blocks or entities are introduced by the mod itself.
Minecraft · KevzCz · 17 available files
MODThis mod adds Potions of Decay and Arrows of Decay which apply the Wither status effect and tweaks wither skeletons to integrate the effect better into the game.
MODWild plants, the Quetzal and the rotten tree also spawn in the biomes of these mods, so Garden Trails keeps working in modpacks that replace the vanilla biomes.
MODAdds the Importer which attaches to an inventory you want to insert into.
MODFor now, its a temporal replacement of the VideoPlayer mod, which let you play full screen videos in your game using commands.
MODMultiplayer Spawners is a game modification designed to alter how spawners function in a multiplayer environment. Its purpose is to provide each player with a personal dungeon experience, ensuring that spawners remain active for individual encounters even after other players have interacted with them. When a player "breaks" a spawner, they receive normal XP and drops, and the spawner becomes disabled only for them. Other players will still see the spawner as active and capable of spawning mobs. Visual feedback is provided through unique textures, indicating which spawners a player has already conquered. Spawner states are saved with the world and synchronized across clients.
MODThe project uses an access widener for a handful of vanilla display-entity methods, mirrored as an access transformer on the NeoForge side — both files need to stay in sync if you extend the spawn animation.
MODMinecraft · Toekimi · 1 available files
MODMinecraft · Toekimi · 1 available files
MODBelow is a list of everything Foolproof changes, including a reason why users were confused before.
MODBetter Blood Overlay simulates wounds based on damage received in-game. It generates unique wound textures at runtime based on hit position, creating individual wounds on the correct body part, side, and height. Wounds, blood drips, splatter, and scars are procedurally generated per hit. Fresh blood runs downward, dries to a brown crust, and washes off with water or rain, leaving a unique scar. Different damage types produce specific effects; weapons and arrows cut, fire and lava cause charred burns, and fists create bruises that age in color.