Discover new settlements, equipment, quests, and ways to explore the Commonwealth.
Browse projects ↓999 projects
MODThe ol' Doc is at it again, this time dropping 3 robo-limbed variants of Niero's Courser Strigidae on the Commonwealth.
MODPhibbs is back, bringing you the robotic limbs for the Handmaiden by TheKite and Niero!
MODOver on the western side of the Commonwealth you come across the home of one Christopher Fredrickson, one of the grumpiest beings to ever walk the wasteland.
MODUnique NPCs - Creatures and Monsters of the CommonwealthA new... non-replacer way to introduce exceptional variety to the Creatures of the Wasteland.
MODFixes everything that was originally wrong with Dogmeat.
MOD10mm Viper-6610 comes in the Commonwealth.
MODSpeeds up game start by storing INI files in memory instead of opening, parsing and closing the file each time some value from it is needed.
MODThis mod allows preload F4SE plugins before the game initializes.
MODHuge quest/companion adventure, August 2018 Mod of the Month.
MODA modular survival overhaul, including a very in-depth loot and economy overhaul, a module for power armor scarcity, a lightweight combat plugin and a radiation overhaul module.
MODGCM allows you easily set many game settings without the need of additional ESPs or console commands.
MODTidy "undertaker bot" that scurries around removing "remains" from a Settlement
MODCombines all of my various weapon replacers into a single installer.
MODThis is the new expanded version of VIS.
MODModular rifle with huge customization capabilities.
MODAdds a new Automatron robot based on Assaultron, ported to human skeleton so it can use human animations (it moves, behaves, and fights like a human), and can wear some armors and items originally meant to be worn by humans.BodySlide
MODShows on HUD widgets for active effects.Also modifies Pip-Boy Stat page to add two new tabs, one for the active effects and one for player's actor values.Provides few additional HUD widgets: Clock, Counters, Inventory Weight and
MODEvery social logic in Fallout for NPCs is changed, they talk more often to each others.