Discover new settlements, equipment, quests, and ways to explore the Commonwealth.
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MODBalances the environmental effects on all base game and DLC transparent material files.
MODWeapons related patches for the collection A StoryWealth.
MODAdds a new animation set for the laser rifle/pistol
MODThis mod adds a Remington New Army Revolver and the carabine variant to the game, complete with custom sounds, human and power armor animations and a leveled list integration.
MODAdds leader traits for both vanilla and mod NPCs.Also adds custom NPCs with traits.Made for the A StoryWealth mod collection.
MODPatch for Miami Misadventures - Episode 1 to make missing body show up.
MODSimply adds arms to the first person running animations, open and closed hand styles available.
MODAdds Legendary variants of the Ferals found in FGEP.
MODSS2 Addon : Far Harbor Expansion by Foxel Add-on pack for Sim Settlements 2 that focuses on Far Harbor content.
MODAdds a modular electromagnetic pistol (with optional foregrips and stocks).Custom animations, sounds, models and textures.
MODSimply adds arms to the first person swimming animations.
MODThese city plans are for the "A StoryWealth" Mod Collection.
MODAdds missing LODs for objects that don't currently have them.
MODSimple patch that keeps the typo fixes from the Unofficial Patch with Better Notes.
MODChanges how legendary enemies get legendary items to actually make sense.
MODLets you detach legendary effects and move them to another armor or weapon.This mod is based on the "Detach Only - Normal" version of Legendary Modifications made by teaLz.
MODReplacer patch for Super Mutant Redux that removes the AWKCR requirement, and reverts mutant scaling back to vanilla.
MODAdds two new samurai swords (a one-handed Katana and a two-handed O-Katana), each with two visually distinct and very detailed upgrades.