Spawn Normalization Mod 1.16.5
MODSpawn Normalization modifies how Minecraft selects y-levels for mob spawning. By default, the game chooses a y-level uniformly from zero to the highest block in a column, which can be inefficient due to many unsuitable spawn spaces. This mod allows users to replace the vanilla spawn algorithm with alternative methods, aiming to improve spawning efficiency and control. It offers several predefined algorithms, each with distinct y-level selection probabilities.
Spawn Normalization modifies how Minecraft selects y-levels for mob spawning. By default, the game chooses a y-level uniformly from zero to the highest block in a column, which can be inefficient due to many unsuitable spawn spaces. This mod allows users to replace the vanilla spawn algorithm with alternative methods, aiming to improve spawning efficiency and control. It offers several predefined algorithms, each with distinct y-level selection probabilities.
The mod includes algorithms such as "Surface Pref," which favors surface and near-surface spawns; "Skyblock," which prioritizes higher y-levels; and "Two Layer," designed for both surface and deep cave spawns. "Surface Only" restricts spawns to the surface or nearby blocks, while "Vanilla" maintains equal probability for all height levels. Additionally, all curves can be inverted, effectively reversing their y-level preferences. The source states examples using a height level of 65, which demonstrate how each algorithm's curve dictates the likelihood of a specific y-level being chosen.

