SLM: Shader Mod 1.20.1–1.21.1
MODUsing client-side execution for a "CTS -> STC -> CTS" sequence is useful when you want to launch the shader from the client but also use server-side data such as nearby entities, which entities are facing the player, load additional effects, etc.
Using client-side execution for a "CTS -> STC -> CTS" sequence is useful when you want to launch the shader from the client but also use server-side data such as nearby entities, which entities are facing the player, load additional effects, etc.
Using "Static" is useful if the shader doesn't require server-side data or you only want to launch it on the client.
