Revive Me! - Player Revival Mod 1.16.5–26.1.2

MOD

The "Revive Me!" mod introduces a player revival system into the game. Upon taking fatal damage, a player enters a fallen state, becoming immune to damage and unable to interact with most entities or blocks, except for pushing. Players can now give up on the main self-revive screen by sneaking. The mod offers over 50 sorted configuration values, allowing extensive customization of revival mechanics. It works with vanilla teams and offers various revive types including Overkill, Overheal, Command, Revive Items, Experience, Destroy, Status Effects, Chance, Random Items, Item, None, Health, Food, and Experience. A countdown timer is displayed in-world, and the GUI can be toggled by sneaking and pressing F.

The "Revive Me!" mod introduces a player revival system into the game. Upon taking fatal damage, a player enters a fallen state, becoming immune to damage and unable to interact with most entities or blocks, except for pushing. Players can now give up on the main self-revive screen by sneaking. The mod offers over 50 sorted configuration values, allowing extensive customization of revival mechanics. It works with vanilla teams and offers various revive types including Overkill, Overheal, Command, Revive Items, Experience, Destroy, Status Effects, Chance, Random Items, Item, None, Health, Food, and Experience. A countdown timer is displayed in-world, and the GUI can be toggled by sneaking and pressing F.

Specific features include the ability to configure whether mobs can target fallen players and to modify damage received or dealt in the fallen state. Keybinds like Use and Attack can be added to an allowed_keybinds configuration list. The mod claims no known compatibility issues and works with other mods such as SuperbWarfare, TACZ, Epic Fight, and First Aid. A core requirement for this mod to function is Invocore.

Revive Me! - Player Revival Mod — Revive Me! - Player Revival Mod screenshots 1–3