Respawning Structures Mod 1.19.2–26.2

MOD

The Respawning Structures mod allows explored structures to reset after a configurable duration. Its specific purpose is to make entire structures, not just their loot, available for re-exploration. Key features include the ability to set how long a structure remains cleared before respawning, delayed respawns when players are nearby or active in the area, and protection for structures near beds, spawn points, portals, or player builds. Respawned dungeons can become more challenging, featuring stronger mobs, enchanted gear, and potion effects. Users can employ whitelists and blacklists to control which structures are eligible for respawn.

The Respawning Structures mod allows explored structures to reset after a configurable duration. Its specific purpose is to make entire structures, not just their loot, available for re-exploration. Key features include the ability to set how long a structure remains cleared before respawning, delayed respawns when players are nearby or active in the area, and protection for structures near beds, spawn points, portals, or player builds. Respawned dungeons can become more challenging, featuring stronger mobs, enchanted gear, and potion effects. Users can employ whitelists and blacklists to control which structures are eligible for respawn.

The mod provides commands such as "respawningstructures respawnClosestStructure" to respawn the nearest structure, and "respawningstructures listNearbyStructures" to list nearby structures and their respawn statistics. Further commands allow checking and setting the respawning flag for the closest structure. Configuration options include enabling or disabling automatic respawn, setting the respawn time, controlling increased mob difficulty for respawned structures, and defining dimension black/whitelists. A minimum distance from a player respawn point can also be set. This mod requires the Cupboard dependency and is only needed on the server side.