Multiplayer Bosses Mod 1.20.1–1.21.1
MODThis mod, Multiplayer Bosses, modifies boss behavior to scale their health and drops according to the number of players. By default, bosses drop individual loot bags for each player. The mod provides options to configure health with a multiplier per player or a flat health multiplier that overrides the per-player setting if it is not zero. Similarly, a flat drop multiplier can be set to override the default player count scaling for drops if its value is not zero.
This mod, Multiplayer Bosses, modifies boss behavior to scale their health and drops according to the number of players. By default, bosses drop individual loot bags for each player. The mod provides options to configure health with a multiplier per player or a flat health multiplier that overrides the per-player setting if it is not zero. Similarly, a flat drop multiplier can be set to override the default player count scaling for drops if its value is not zero.
Additional features include the use of loader tags, the ability to specify a list of boss entities to apply these changes to, and custom tints for dropped loot bags. The mod also supports proximity scaling, where only players within a defined block range of boss spawns are counted. A requirement is noted for vanilla Minecraft health values, which cannot exceed 1024; to bypass this, the mod suggests using AttributeFix. It is stated that both Fabric and Forge versions are in development.
