LR's Dynamic Dungeon Mod 1.20.1

MOD

LR's Dynamic Dungeon introduces a new dungeon dimension focused on repeated runs. Players craft a Dungeon Pass to build a platform and activate a portal, leading to a dungeon with hand-crafted structures, random enemy and biome selection, and treasure rooms. The mod also features Challenger Pass tickets, which increase dungeon difficulty by raising enemy stats in exchange for more loot. These tickets stack, allowing for custom difficulty levels. Dungeon Passes can also reset an active dungeon back to stage one and difficulty level one.

LR's Dynamic Dungeon introduces a new dungeon dimension focused on repeated runs. Players craft a Dungeon Pass to build a platform and activate a portal, leading to a dungeon with hand-crafted structures, random enemy and biome selection, and treasure rooms. The mod also features Challenger Pass tickets, which increase dungeon difficulty by raising enemy stats in exchange for more loot. These tickets stack, allowing for custom difficulty levels. Dungeon Passes can also reset an active dungeon back to stage one and difficulty level one.

Specific items for dungeon interaction include the Dungeon Pass, crafted with three paper and four vanilla monster parts. Challenger Pass tickets are crafted with three paper and any vanilla monster part. Two other items, crafted with a Dungeon Pass and cobblestone, are used on active portals: one to remake the current stage in scenarios like incomplete generation, and another to refill all stages. Mod makers can add more biomes, mobs, and loot to the dungeon via datapacks or other mods by following specific structural and JSON file requirements for each type of content.

LR's Dynamic Dungeon — LR's Dynamic Dungeon screenshots 1–3