Hit Feedback Mod 1.18.2–1.21

MOD

This game modification, "Hit Feedback," introduces particle effects to indicate hits. These particles primarily consist of blood and gore. The gore textures are automatically derived from the entity's existing texture, including player skins. Specific instances where hit feedback is provided include being struck by a sword, hit by a bow, or hit by a shotgun, which accounts for multiple pellets per shot. The mod also features feedback for rapid hits using slash blades.

This game modification, "Hit Feedback," introduces particle effects to indicate hits. These particles primarily consist of blood and gore. The gore textures are automatically derived from the entity's existing texture, including player skins. Specific instances where hit feedback is provided include being struck by a sword, hit by a bow, or hit by a shotgun, which accounts for multiple pellets per shot. The mod also features feedback for rapid hits using slash blades.

Additionally, "Hit Feedback" provides specialized particle effects depending on the target. When hitting metal enemies, sparks are generated; this behavior is controlled by a tag. Striking skeletal enemies will result in bone pieces appearing. The mod focuses on these visual cues for combat encounters.

Hit Feedback — Hit Feedback screenshots 1–2