Healing Campfire (Legacy Fabric) Mod 1.16–1.17.1

MOD

Healing Campfire (Legacy Fabric) is a mod designed for Fabric versions 1.16 and 1.17. Its purpose is to create an area around campfires where players and passive mobs receive the regeneration effect. Modded passive entities are also healed, provided they are not classified as "EntityClassification.Monster." The effect duration refreshes when an entity has half of the remaining regeneration effect left and is near the campfire. The Soul Campfire in version 1.16 is compatible, which is a configurable option. This mod requires the library mod Collective (Fabric) and the Fabric API.

Healing Campfire (Legacy Fabric) is a mod designed for Fabric versions 1.16 and 1.17. Its purpose is to create an area around campfires where players and passive mobs receive the regeneration effect. Modded passive entities are also healed, provided they are not classified as "EntityClassification.Monster." The effect duration refreshes when an entity has half of the remaining regeneration effect left and is near the campfire. The Soul Campfire in version 1.16 is compatible, which is a configurable option. This mod requires the library mod Collective (Fabric) and the Fabric API.

The mod offers several configurable options. These include 'checkForCampfireDelayInTicks', which determines how often the mod checks for campfires; 'healingRadius', for setting the regeneration effect radius; 'effectDurationSeconds' for the effect's duration; and 'regenerationLevel' to set the regeneration level. Other options allow configuring whether to 'healPassiveMobs', 'hideEffectParticles', or if the 'campfireMustBeLit' or 'campfireMustBeSignalling' to have an effect. For versions 1.16+, there are specific options to 'enableEffectForNormalCampfires' and 'enableEffectForSoulCampfires'.