[7 Days to Mine] Mod 1.7.2–1.16.5
MOD7 Days to Mine is a large zombie apocalypse mod based on "7 Days to Die." It places players in a world with ruins, abandoned cities, and zombies. The mod's features include base building, old technology utilization, and vehicle fixing. It uses custom main menu, sky, cloud, and player renderers, as well as GLSL shaders. These features might cause issues with other mods that modify the same elements, but they can be disabled in the config file. There is also built-in compatibility with JEI for custom station recipes and information.
7 Days to Mine is a large zombie apocalypse mod based on "7 Days to Die." It places players in a world with ruins, abandoned cities, and zombies. The mod's features include base building, old technology utilization, and vehicle fixing. It uses custom main menu, sky, cloud, and player renderers, as well as GLSL shaders. These features might cause issues with other mods that modify the same elements, but they can be disabled in the config file. There is also built-in compatibility with JEI for custom station recipes and information.
The mod's custom first-person gun rendering does not function properly with the Replay Mod. Using "Bukkit-Forge" hybrids like Magma or CatServer can prevent certain player data, such as thirst and infection, from resetting, recommending their avoidance or the use of /hydrate and /cure commands upon player respawn. While structure generation is broadly compatible, using the "Default (7D2M)" or "Wasteland (7D2M)" world types is recommended. The Vanilla world type will generate vanilla villages, which are not designed for use with this mod.
![[7 Days to Mine] — [7 Days to Mine] screenshots 1–2](https://media.startmod.dev/catalog-images/minecraft/cf-222025/days-to-mine-diagonal-01-98a8663f19ef.webp)
