Ash Of Sin: Better AI Mod 1.18.2–1.21.1

MOD

Ash Of Sin: Better AI introduces an enhanced artificial intelligence system for mobs. This modification implements a dynamic hatred system where mobs monitor the damage inflicted by individual players. Consequently, mobs will prioritize their attacks against the player who has accumulated the highest hatred value. This system aims to create more strategic combat encounters.

Ash Of Sin: Better AI introduces an enhanced artificial intelligence system for mobs. This modification implements a dynamic hatred system where mobs monitor the damage inflicted by individual players. Consequently, mobs will prioritize their attacks against the player who has accumulated the highest hatred value. This system aims to create more strategic combat encounters.

The mod includes features to manage combat intensity, specifically by limiting the number of mobs that can actively engage a single player. By default, only three mobs can attack a player simultaneously. Mobs exceeding this limit will disengage by retreating and strafing if they are in close proximity, reverting to their standard AI behaviors once they move farther away. The mod also allows for the exclusion of specific entities, such as bosses and custom entities, from this AI behavior through a configurable list. The configuration file, named better_ai.toml, is generated to manage these settings.

Ash Of Sin: Better AI — Ash Of Sin: Better AI screenshot