Antique Atlas Auto Marker Mod 1.12.2
MODThis mod enhances the Antique Atlas by introducing automatic marking features and addressing several bugs. It automatically marks activated Waystones, with options to rename markers with the Waystone or mark all Waystones a player interacts with. Librarian book trades can also be marked, with configurable book types. Additionally, it provides automatic marking for Wild Waystones, Dragon Roosts, Cyclops Dens, Hydra Lairs, Lycanite Dungeons, Yung's Better Mineshafts, Doomlike Dungeons, Dungeons2 Dungeons, Battle Towers, Quark Pirateships, Ruins mod structures, and Roguelike Dungeons.
This mod enhances the Antique Atlas by introducing automatic marking features and addressing several bugs. It automatically marks activated Waystones, with options to rename markers with the Waystone or mark all Waystones a player interacts with. Librarian book trades can also be marked, with configurable book types. Additionally, it provides automatic marking for Wild Waystones, Dragon Roosts, Cyclops Dens, Hydra Lairs, Lycanite Dungeons, Yung's Better Mineshafts, Doomlike Dungeons, Dungeons2 Dungeons, Battle Towers, Quark Pirateships, Ruins mod structures, and Roguelike Dungeons.
The mod also includes features like converting AARC Addon global Markers into AAAM structure markers, utilizing client AARC configuration for customization. Structure Markers are global markers saved on the server, sent to players when they discover relevant chunks, and can be deleted from an atlas without affecting others. A button is added to Waystone selection for choosing a destination on the player's atlas. Custom Position Markers, defined in server-side configuration, have specified locations but are discovered elsewhere. The mod also resolves performance issues by optimizing network packet sending for atlas data and splitting large marker packets. It fixes issues with Antique Atlas global markers and ensures Player Death Spots are saved even when the atlas is in the offhand.

