Accelerated Rendering Mod 1.20.1–1.21.1
MODThis is a client side only entity rendering optimization MOD, aiming at improving performance when rendering large amount of entities or complex modded entities with significant amount of vertices with compute shaders on GPU while being compatible with shader packs, other MODs and their entities.
This is a client side only entity rendering optimization MOD, aiming at improving performance when rendering large amount of entities or complex modded entities with significant amount of vertices with compute shaders on GPU while being compatible with shader packs, other MODs and their entities.
AcceleratedRendering requires OpenGL 4.6 to work properly for the usage of persistently mapped buffers and compute shaders.

