Prehistoric Nature integrated with Fossils and Archeology Modpack 1.12.2
MODPACKPrehistoric Nature integrated with Fossils and Archeology is a modpack that combines the Prehistoric Nature mod, including its dimensions, and the Fossils and Archeology Revival mod. Its purpose is to integrate these mods simply, adding only a TreeChopper mod and a few basic support mods, and assigning a purpose to Anu. Players can use Prehistoric Nature machines to revive creatures and plants from Fossils and Archeology. Plants that currently exist are configured to spawn in the Overworld. An optional texturepack is included with the modpack.
Prehistoric Nature integrated with Fossils and Archeology is a modpack that combines the Prehistoric Nature mod, including its dimensions, and the Fossils and Archeology Revival mod. Its purpose is to integrate these mods simply, adding only a TreeChopper mod and a few basic support mods, and assigning a purpose to Anu. Players can use Prehistoric Nature machines to revive creatures and plants from Fossils and Archeology. Plants that currently exist are configured to spawn in the Overworld. An optional texturepack is included with the modpack.
The integrated TreeChopper mod allows an axe to fell an entire tree, with larger trees taking longer. To remove only the log block being hit, players must sneak and chop. The modpack manages multiplayer sleeping on a server, with a configurable player sleep percentage. If using shaders, it is highly recommended to disable Prehistoric Nature fogs and skies to avoid conflicts, though the main mod attempts to handle this automatically. Users can also disable Prehistoric Nature plant propagation methods if they prefer vanilla-style sapling and plant drops.
