Distant Horizons with Shaders and Teralith terrain mod (ZIII) Modpack 1.21.11
MODPACKDistant Horizons with Shaders and Teralith terrain mod (ZIII) is a modpack based on an original Distant Horizons modpack by SysError06. Its specific purpose is to provide the Distant Horizons mod with two preinstalled shaders and the Teralith terrain mod. The preinstalled shaders are Bliss and BLS. The Bliss shader may sometimes cause a "hall of mirrors" effect if Distant Horizons terrain generation is turned off before the shaders. Restarting the game is required to fix a crashed renderer. This modpack uses the Fabric mod loader version.
Distant Horizons with Shaders and Teralith terrain mod (ZIII) is a modpack based on an original Distant Horizons modpack by SysError06. Its specific purpose is to provide the Distant Horizons mod with two preinstalled shaders and the Teralith terrain mod. The preinstalled shaders are Bliss and BLS. The Bliss shader may sometimes cause a "hall of mirrors" effect if Distant Horizons terrain generation is turned off before the shaders. Restarting the game is required to fix a crashed renderer. This modpack uses the Fabric mod loader version.
A mandatory requirement for this modpack is to increase RAM allocation. A minimum of 4GB RAM is needed, though 6GB is recommended as the optimum amount for Distant Horizons, which should be sufficient for playing with 0 to 20 extra light mods. Allocating 10GB RAM can sometimes negatively affect the Java Garbage Collector. Users should keep their vanilla render distance relatively low, as anything more than 16 is unnecessary. Errors regarding batching world generator timing out are normal and can be ignored.
