Age Of Magic Modpack 1.11.2
MODPACKThe Age of Magic mod pack focuses on magic and magitech mods, creating a progression line centered around mythical creatures. It is designed so that players must engage with multiple mods to advance, with the exception of the Age of Man. The mod pack's narrative involves players entering a new world where an unusual aura prevents traditional smithing or tool breaking, requiring them to learn magic from myths to survive. All pickaxes, except for wood and vitreous, and those beyond, have been disabled, requiring players to use the shatter spell to access the nether or acquire pickaxes from the Dwarves.
The Age of Magic mod pack focuses on magic and magitech mods, creating a progression line centered around mythical creatures. It is designed so that players must engage with multiple mods to advance, with the exception of the Age of Man. The mod pack's narrative involves players entering a new world where an unusual aura prevents traditional smithing or tool breaking, requiring them to learn magic from myths to survive. All pickaxes, except for wood and vitreous, and those beyond, have been disabled, requiring players to use the shatter spell to access the nether or acquire pickaxes from the Dwarves.
This mod pack is structured into distinct Ages, each linked to a specific mythical race and corresponding mod. These include the Age of the Fairies (Roots), Age of the Elves (Botania), Age of the Dwarves (Embers), Age of the Drow (Evil Craft), Age of the Demons (Blood Magic), Age of the Celestial Spirits (Astral Sorcery), Age of the Dragons (Ice and Fire), and the Age of Man (Psi). Better Questing is utilized to establish and manage these Age progressions within the pack. There are no explicitly stated requirements beyond the inherent progression through the included mods.

