Player - Pals and NPC Damage Modifiers Mod 0.6.6–0.7.3
MODThe "Player - Pals and NPC Damage Modifiers" mod allows for the adjustment of various damage settings involving players, pals, and NPCs. Its purpose is to enable users to customize combat encounters by altering damage values across different entities. Specific features include defining custom damage modifiers for individual Pals against targets, adjusting BaseCampPal damage, modifying Boss Pal damage, and setting damage modifiers for NPCs and wild Pals. The mod also provides options to adjust Element Resistance for pals and control player damage for PvP, structures, and pals, as well as PlayerPal (companion) damage.
The "Player - Pals and NPC Damage Modifiers" mod allows for the adjustment of various damage settings involving players, pals, and NPCs. Its purpose is to enable users to customize combat encounters by altering damage values across different entities. Specific features include defining custom damage modifiers for individual Pals against targets, adjusting BaseCampPal damage, modifying Boss Pal damage, and setting damage modifiers for NPCs and wild Pals. The mod also provides options to adjust Element Resistance for pals and control player damage for PvP, structures, and pals, as well as PlayerPal (companion) damage.
This mod is stated to work serverside. It no longer functions in singleplayer as of v0.6.0. It is recommended to keep all player and pal attack and defense settings at the default value of 1.0 in the PalWorldSettings when utilizing this mod. Available modifiers include CustomPal.lua, BaseCampPal.lua, BossPal.lua, OverWorldNPC.lua, PalElements.lua, Player.lua, and PlayerPal.lua, each serving to adjust specific aspects of damage interaction within the game.

