Celestial Variants Mod 0.1.4.0

MOD

The Celestial Variants mod introduces two new "Lucky"-type variants, "Astral" and "Umbral," for certain Pals. These variants replace the "Zen Mind" and "Veil of Darkness" traits. If a Pal spawns with one of those traits, it will instead become an Astral or Umbral variant. Celestial Variants feature an alternate material set and textures, and are 20% larger. Umbral Pals are dark purple with red eyes and black sclera, with effects like smoky or burning purple. Astral Pals are ivory white with golden accents, golden eyes with black sclera, and effects like golden flame or white smoke.

The Celestial Variants mod introduces two new "Lucky"-type variants, "Astral" and "Umbral," for certain Pals. These variants replace the "Zen Mind" and "Veil of Darkness" traits. If a Pal spawns with one of those traits, it will instead become an Astral or Umbral variant. Celestial Variants feature an alternate material set and textures, and are 20% larger. Umbral Pals are dark purple with red eyes and black sclera, with effects like smoky or burning purple. Astral Pals are ivory white with golden accents, golden eyes with black sclera, and effects like golden flame or white smoke.

The mod checks if a Pal has the Veil of Darkness or Zen Mind trait in its first slot to determine if it will become a variant. Boss or Lucky Pals cannot be Celestial Variants by default; Boss Pals must be bred to become variants, with the required traits landing in the first slot. Some Pals have guaranteed traits in the first slot in the wild; in these cases, the mod checks the second trait. Not every Pal currently has variants. This mod requires the One of a Kind framework to function and is retroactive, applying to existing Pals with the proper traits.

Celestial Variants — Celestial Variants screenshots 1–3