Quick Climb Data Pack 1.18–26.1.2

DATAPACK

Precision Control: The boost is calculated per-tick, meaning the moment you hop off or look away, the effect stops instantly—no "floaty" physics or accidental flying.

Precision Control: The boost is calculated per-tick, meaning the moment you hop off or look away, the effect stops instantly—no "floaty" physics or accidental flying.

Multiplayer Ready: Uses efficient predicates and a 1-tick refresh cycle to ensure zero lag, even on busy servers.

Quick Climb — Quick Climb screenshots 1–2