Quick Climb Data Pack 1.18–26.1.2
DATAPACKPrecision Control: The boost is calculated per-tick, meaning the moment you hop off or look away, the effect stops instantly—no "floaty" physics or accidental flying.
Precision Control: The boost is calculated per-tick, meaning the moment you hop off or look away, the effect stops instantly—no "floaty" physics or accidental flying.
Multiplayer Ready: Uses efficient predicates and a 1-tick refresh cycle to ensure zero lag, even on busy servers.

